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TRI is a table top game where strategy and visual rhythm go hand in hand. The main goal of the game is to construct circles in which every piece is connected by two sides to pieces that share the same color sides.
TRI was originally created with an interest in designing a game in which developing strategies could be traced visually. As the game progresses, and connections between the pieces are made and fall apart, new patterns emerge and the players must adapt accordingly and strategize on the fly.
The game pieces right now are 2 inches across and 2 inches high with each player having 50 individual pieces in their given batch. Both the number and size may vary as fabrication strategies, for both the pieces and the container to hold them, get taken into consideration.
Statement of goals while in the residency :
Packaging / Container - Design and develop a container that takes into consideration the amount of pieces in each batch and gives access to each player’s corresponding pieces in an orderly manner. No material has been decided for said container. Considered options range from carton to acrylic glass.
Material - Right now the the game prototype has been printed on transparency film and cut by hand. This must be attended to since the pieces are not durable and may be easily blown away. Possible alternate materials would a polymer (such as acrylic glass) or to develop a frame into which each piece may be inserted to so it gains weight and stability. A possibility for this frame could be designing one through software like blender and printing it through a 3-d printer such as MakerBot.
Game Testing - Game testing is a must in the design of any game since it gives the designer the opportunity to see the game in action and further refine the rules. The game, as to this point, has had approximately 20-30 hours of game testing. To be sure that every rule is functioning correctly within any possible variation that may present itself through gameplay I would say that at least 10 - 15 more hours are necessary. I would like to set up workshop sessions to test the game as well as other design and rule variations on the game’s motif.
The pictures attached are of the prototype version printed on transparency film. In it you can see the individual pieces as well as the progression and pattern they form while in play. Also attached are a copy of the game rules as well as my CV.